The League of Extraordinary Grade-Schoolers, Part 7

FIRST | PREVIOUS | NEXT

Chapter 7: Ill-Met by Moonlight

Now began another hard march through the forest in pouring rain. After the kids struggled back into their wet clothes, they trudged, often through ankle-deep mud, into the inky darkness. Rain poured in miniature waterfalls down the broad leaves of the forest’s understory. Men marched with them, men on every side in saturated green fatigues, each with an AK-47 in his arms, each snarling in French too quickly for Nancy to follow. Lightning flashed overhead, and thunder roared like the end of the world. Now and then, one of the girls stumbled, and then she got a cold gun barrel against her back—or else a buttstock made a sharp, wet thwack as it stung her shoulders. Twice, Junie B. flexed her raw, burned hands and looked ready to start something. Both times, Cam calmly laid a hand on her arm.

Judy cradled Mouse and tried in vain to shelter the cat from the rain. Droplets hung off the ends of Mouse’s whiskers. The cat’s fur was matted, and her eyes were half-lidded with misery. Finally, too big to carry, padded alongside Amelia, who had to pull the dog out whenever she unwittingly plunged into one of the deep pools that marked the dark, uneven ground.

The thunder made Nancy jump. Whenever she did so, she compulsively clutched Judy’s sleeve, which only made her more irritated and embarrassed. And she wasn’t the only one in an ugly temper: she could see that Judy’s ring was pitch black, darker even than the night that surrounded them.

It was obvious that she, Judy Moody, was in a mood. Not a good mood. A bad mood. A mad-face mood. A forced-to-march-through-the-jungle-at-gunpoint-in-a-thunderstorm mood. Continue reading “The League of Extraordinary Grade-Schoolers, Part 7”

Progress!

Dead to Rites, the second volume of the Jake and the Dynamo saga, currently stands at a little over 65,000 words. I had kind of a longstanding block on this book for a while, as I am not, alas, as prolific as some of those Pulp Rev writers like Kai Wai Cheah, who produces a novel every time he sneezes.

But it’s coming together, and I think it’s going to be a really fun story. The part I’m writing now involves the reappearances of Rifle Maiden and Voodoo Queen Natasha. We get some of Rifle Maiden’s backstory, and possibly … just possibly … her secret identity?!?

Hmm …

I believe this is the final version of Pretty Dynamo for the cover of my soon-to-be-released novel, Jake and the Dynamo: The Wattage of Justice.

What do you all think?

An Archaeologist Plays Indiana Jones, Part 3

‘Indiana Jones and the Emperor’s Tomb,’ Part 2

Played by a real archaeologist!

‘Indiana Jones and the Emperor’s Tomb,’ Part 1

Okay, we’re going to see if we can make this happen. I’m using Open Broadcaster Software to record this, and it seems to have some quirks (it apparently can’t see the loading screens), but it appears to be working so far, basically.

So I Decided to Play This Old Thing …

I used to be a really big Indiana Jones fan before Crystal Skull killed my enthusiasm. I remember being really excited when the first Indiana Jones Tomb Raider clone came out, Indiana Jones and the Infernal Machine. I played that whole thing through during the summer after my first undergraduate year. Infernal Machine was, I believe, the first Indiana Jones video game to come out since Indiana Jones and the Fate of Atlantis, which is a classic of sorts among adventure games. There was some buzz amongst Indy fans because Infernal Machine would once again star Doug Lee as the voice of Indy, providing a little continuity.

The gameplay of Infernal Machine was a disappointment, but the story was really good in spite of some missteps (it was set after World War II, and you fought Russians). The fighting in the game was especially bad, though there were attempts to fix it somewhat on consoles. Basically, you had to stand there and get shot repeatedly while Indy languidly pulled a gun out and pointed it in the general direction of the enemy. You could allegedly use Indy’s whip to snag guns out of bad guys’ hands, but attempting to do so was tantamount to suicide.

I was excited again in 2003 when the sequel (or prequel?), Indiana Jones and the Emperor’s Tomb came out. There was nervousness among fans because Doug Lee had been replaced, but it turned out that they’d got a new guy who does a pretty good Harrison Ford impression. Both the graphics and the gameplay had been massively improved. They used an engine previously created for a Buffy the Vampire Slayer game, and this time the fighting was phenomenal. There was a big emphasis on fisticuffs, allowing you to do various combo moves and also fight with improvised weapons such as table legs, chairs, and shovels. It actually captures the feel of the fights in the movies. And this time, the whip is effective: you can snatch weapons from enemies, knock multiple enemies back, and even use the whip to choke them.

Unfortunately, while the gameplay had improved, the storytelling had tanked. They had set the game in the 1930s where it belonged, and made it a prequel to Temple of Doom. But it’s as if they’d written a story and then neglected to deliver it anywhere in the game, so Indy moves randomly around the globe with no clear goal in mind. He’s looking for the parts of a key that will open up the tomb of the first emperor of China, so he heads first to Prague. Why, we don’t know. Somewhere, there’s a draft of a cutscene that explains what he’s doing in Prague, but it never made it into the game.

I never managed to finish this game because I got hung up at a certain point. I thought I would attempt streaming my playing of it, even though I’m a lousy gamer—and I am also, apparently, a lousy recorder of gaming, because I’ve been sitting over here with OBS for several hours and have not managed to get it to work. I can make it record my desktop, but can’t make it recognize the game itself, which even though I can see it in full screen, appears in the video in a tiny window.

If I can make this work, I will record my way through Emperor’s Tomb, but not today, because I’ve already dedicated too much time to it and I have other things to do.

If nothing else, though, I can say that this video game has one of the coolest instruction manuals ever made. They created it to look like a journal with a bunch of objects stuck in it.

Anime Review: ‘Magical Girl Lyrical Nanoha’

The first rule of Magical Girl Club: Do not ask why “Lyrical” is in the title. The second rule of Magical Girl Club: Do not ask why “Lyrical” is in the title.

Magical Girl Lyrical Nanoha, directed by Akiyuki Shinbo. Screenplay by Masaki Tsuzuki. Produced by Seven Arcs (2004). 13 episodes of 24 minutes (approx. 312 minutes). Not rated.

Available on Amazon Prime.

Probably one of the most famous and influential of magical girl titles, Magical Girl Lyrical Nanoha briefly enjoyed a place of prominence on Amazon’s short-lived and ill-fated anime streaming service, Amazon Strike. Strike is dead, but the show and its several sequel series are still available for streaming with an Amazon Prime membership (and if you want to binge it without paying, Amazon allows a month free).

Update, : Amazon has marked the series unavailable, at least in my region. Check the affiliate links above for availability.

As I’ve mentioned previously, 2004 saw the appearance of two influential series, both of which became long-running franchises, that arguably completed the process that Sailor Moon got started—namely, the process of transforming the magical girl into an action heroine. Pretty Cure, a show for young girls, did this by incorporating martial arts sequences inspired by Dragon Ball Z, whereas Magical Girl Lyrical Nanoha, aimed at older audiences, took its influence mostly from mecha anime, especially Mobile Suit Gundam. In fact, legend has it that someone working on the production saw Nanoha’s magical-girl outfit and commented that it made her look like a Gundam, so they decided to roll with that.

The original Lyrical Nanoha is a thirteen-episode series from studio Seven Arcs, made on a modest budget. Except for one incongruous scene (to be discussed later), it is stiffly animated; the franchise’s popularity as a staple amongst otaku is likely due largely to its higher-quality sequels, which offer more bone-crunching action (and implied yuri) than the original does.

It is probably safe to say that Nanoha laid the groundwork for all of the “adult” magical-girl titles that came after it. It was not the first magical-girl show aimed at otaku, but may have been the first (at least it’s the first that I know of) that took itself seriously. As I’ll explain shortly, it’s not a very good show, but without it, we would not have some of the better-made and better-written magical-girl series that came after—including its inarguably superior sequel.

Also worth noting is that Nanoha is the franchise that cemented the trope that magical girl warriors make friends in Gilgamesh/Enkidu style by kicking the snot out of each other. Thus the word “befriend” is facetiously used by Nanoha fans to mean “blow the hell up.”

Also, for some random reason, there’s Pizza Hut.

Nanoha and her friends eat pizza
Befriending the hell out of people can give you an appetite.

Continue reading “Anime Review: ‘Magical Girl Lyrical Nanoha’”

Happy Die Day, Redcoats!

‘Little Orphan Annie,’ Volume 1

The Complete Little Orphan Annie, Volume One: Will Tomorrow Ever Come? Daily Comics, 1924-1927. Written and illustrated by Harold Gray. Edited by Dean Mullaney and Bruce Canwell. Additional essays by Dean Mullaney and Jeet Heer. The Library of American Comics and IDW Publishing, San Diego, CA (2008). 383 pages. Indexed.

Comic strip: Daddy Warbucks treats the kids of the city to free amusement parks

It’s the Fourth of July, so on this most American of holidays, it seems meet to discuss that most American of comic strips, Little Orphan Annie, the saga of the tiny, red-haired waif with “a heart of gold and a mean left hook.” Today’s audiences probably know of this famous character mostly from the musical Annie, but the titular heroine originates in Harold Gray’s massive, decades-spanning, immensely popular, and sometimes gritty comic strip in the Chicago Tribune, in which the resourceful orphan regularly tangled with gangsters and occasionally dispensed two-fisted vigilante justice in back-alley brawls. Continue reading “‘Little Orphan Annie,’ Volume 1”