Doom Eternal: An Addendum

This came up in my YouTube recommendations because I’d been looking at so many videos having to do with Doom Eternal.

This is a video of someone playing the latest (?) version of Project Brutality, which I have previously discussed, the over-engineered mod of the original Doom.

This not only shows some impressive gameplay (the guy must have the maps memorized) but also shows just how crazy and gigantic Project Brutality has grown.

Already, in earlier releases, it had included weapons drawn from Duke Nukem 3D and probably other places. Now it includes things from Doom Eternal as well; in particular, one of the new gadgets in Doom Eternal is the “Meat Hook,” an attachment to the Super Shotgun, which fires a grappling hook on a chain. In this video here, you can see the player repeatedly using the Meat Hook, which has now been incorporated into the mod.

Musings on ‘Doom Eternal’

Rip and tear until the inevitable sequel.

Although I’m not a gamer, I’ve long felt a certain affection for the Doom franchise, so even I was interested when the reimagined game, known by fans as Doom 2016 to avoid confusion with the original game, appeared four years ago.

Doom had already seen a reboot with Doom III, which reinvented the game as a survival horror with more-or-less the same concept as the original but considerably more plot. Although generally praised, it was sometimes accused of building too slowly.

Doom 2016 triumphantly returned the franchise to its roots as an all-out blood-and-guts actioner and also created a new story line while keeping the basics of the premise.

Doom Eternal, which will appear in March of 2020 (having been delayed after a planned October release) is a direct sequel to Doom 2016 and is loosely based on Doom II: Hell on Earth, which appeared in 1995 as the sequel to the original game. The developers have promised that this sequel will contain even more lore and backstory as well as some huge areas to explore. Available footage indicates that it will also have a heavier focus on platforming than earlier entries in the franchise, and that the combat will require a lot of quick thinking.

The game is already being praised by those who have had the chance to play it. The only criticism, fairly mild, is that it is more cartoonish than its immediate predecessor: Its levels are no longer logical in layout, featuring instead a lot of floating floors and flaming chains like something out of Super Mario, and the obtainable items such as weapons and armor are brightly colored. The designers have defended this latter choice by arguing that they don’t want players to struggle to find items in the game’s environments.

Easily the most anticipated game of the last couple of years, Doom Eternal has stirred up some controversy (in a franchise familiar with controversy) because the early teasers hinted that the game’s final boss enemy might be God.

Continue reading “Musings on ‘Doom Eternal’”

On Lolicon: An Addendum

My series of essays, Why I Hate Cardcaptor Sakura, is probably still my magnum opus in the world of blogging. Recently, I noticed a comment, though now almost a year old, that I think deserves some discussion.

For obvious reasons, I’m not linking the comment or stating the author’s name, and let me say clearly that this is not an invitation to dox, harass, or otherwise act like an ass.

Here is the comment:

That’s the issue with people like you today. You focus on too much on what is bad instead of why it’s bad. Why do you find th3 “pedophilia” relationship bad? It’s immoral, it’s disgusting it’s whatever. But please realize why it is bad to begin with. Pedophilia is bad not because a person likes a child, but because a child isn’t mentally prepared enough for any sexual relationships. They are also prone being exploited. Imagine a world where these negatives doesn’t exist, where every person is just borned matured and so on. Naturally in that world, pedophilia is not considered bad. That’s why in my opinion, we should never immediately see fictional pedophilia as some disgusting, evil, ugly, horrible things alone, but also by their context. I’m not saying the context in this is anywhere justified since I didn’t look too deep into it. But I really hope people learn not think so simply.

Curiously, this reinforces the point I was making with that over-long series of essays. “Imagine a world where pedophilia is good, akshually,” is, I agree, the entire premise of Cardcaptor Sakura—which is why I loathe it.

However, having said that, I will admit that the commenter makes a statement that, like the argument of a Sophist, takes some time to think over before we can understand exactly what’s wrong with it. Our instinct is to recoil in disgust, certainly, but instinct isn’t enough.

So here is my best attempt at a rebuttal:

First, I seriously doubt pedophiles’ good will; that is, I am not convinced they will be willing to keep it in the fictional world. “They’re just drawings” is the constant refrain of lolicons, something I have addressed previously. The problem with that is that, although they are indeed drawings, they are nonetheless drawings that represent something, in this case children. If those drawings of children are treated as sexually desirable for adults, that will naturally lead their viewers toward the opinion that children are sexually desirable for adults. This will hold true regardless of whether those child-drawings have a fantasy setting or a realistic one.

Second, the technical term for the detrimental effect to children when they are sexually exploited is “scandal.” Unfortunately, within the last two centuries or so, that word has lost both its original meaning and its original severity. To “scandalize” someone is to drag him into evil and thus into hell. Exploitation of children is particularly heinous because of scandal. That is why it is needful to tread with extreme care in this area, and I speak as one who has sweated and fretted over this subject, since I am myself a writer of coming-of-age magical-girl stories.

Third, although this is not well understood today, a thorough understanding of sexual ethics (indeed, of all ethics) requires an understanding of final cause, that is, that toward which things tend or that for which they exist. The primary final cause of sex is reproduction; there is much effort to deny this nowadays, but it is obvious to everyone and requires no defense. The sex act can of course have secondary ends such as pleasure or health or mutual good, but reproduction is still primary. As such, any sex act that necessarily precludes reproduction falls outside the category of the morally permissible, and this includes sex with sexually immature children even if the reality of scandal is denied or ignored as it is in Cardcaptor Sakura.

It is mainly for these second and third reasons that consent has become primary in today’s discussions of sexual ethics. It was around the eighth century that Christian theologians recognized that, because Christian marriage is a sacrament and not merely a natural institution, it requires the full consent of both spouses. From there, theologians refined their position, determining that, as a natural institution ordered toward child-rearing, marriage requires its participants to be of reproductive age and, as a sacrament, also requires that they be mature enough to consent to it.

Like it or not, these theological conclusions underpin all current discussions of this touchy subject.

With My Real-Life Waifu

I really must apologize for my lack of posting and for my lack of meaningful content. Quite a lot of real life is coming at me right now.

My fiancée has finished her work in Memphis, so she has moved up here and will be starting her new job next week. I spent the weekend helping her move, and there’s a funny story about that … for another time.

Anyway, she’s here, and our wedding is now two months away. It’s kind of bizarre to think that I’m actually getting married soon, but so it is.

I’m afraid I have no other updates at the moment. Too much is going on, but I am getting to my writing when I can.

The Latest on the State of the Books

Featured image: “Art Challenge” by Sonya Fung

So, as I earlier reported, my publisher has gone out of business. I disappeared after that for a few different reasons, mostly because I immediately dived into the next steps for my books.

I have, just today, sent both Jake and the Dynamo and Rag & Muffin out the door. I sent Jake and the Dynamo to another indie publisher that is interested in the orphans of Superversive Press, but after consulting with my editor, I’ve decided to shop Rag & Muffin with larger publishing houses.

It would be imprudent to name names. All I can say is, the books are out of the house, and I’m working on my rejection slip collection.

This means a couple of things for my current projects: First, Dead to Rites, the sequel to Jake and the Dynamo, is in limbo until further notice. It will get picked up when (if) Jake and the Dynamo does.

Second, I have no idea of release dates anymore because my submissions could get rejected. Rag & Muffin probably will be, since I’m aiming higher with it.

Third, I’m right back where I started a few weeks ago, working on Son of Hel, which I will submit somewhere when I’m done with it.

Fourth, I’m getting married in April, so I disappeared partly because I was working on arrangements for that. In a couple of weeks, I’ll travel back to Memphis to help the magical girl move, as she’s starting a new job soon in my current town of residence. Then we’ll get married a couple of months after that, and then I’ll have to move again because I’ll be moving in with her.

So that’s what’s up. I’m afraid I’m way behind on watching, reading, and reviewing stuff because my own projects and personal life have taken precedence.