Art Saturday

Title unknown by タンネ.

I’m behind on reviews, but I’m busy today putting polish on the twelve existing chapters of Jake and the Dynamo before starting in on the thirteenth, and I also need to finish up that essay on The Powerpuff Girls and read Herman Hesse’s Demian before I dive into my attempt to discuss Revolutionary Girl Utena. So I’m busy. Have you some artwork I stole.

Design Your Own Called Attack

You know those stupid birthday games? This is one of those stupid birthday games, courtesy of Utah’s Anime Banzai. I remember Anime Banzai from years back. Good times.

How come mine is boring?
How come mine is boring?

I get “Glistening Mirage Wave,” which is surprisingly intelligible, if rather mundane. What do you get?

I’m rather fond of magical girls’ called attacks. The sheer audacity of creating a move for your character by flipping open an English dictionary and grabbing random nouns and adjectives delights me. Unfortunately, a lot of creators have never bothered to think about exactly what these attacks do or how they work, so we in the audience are often stuck watching the characters throw sparkly lights at each other while wondering what the heck is going on.  Of course, there are other titles that have addressed this issue or simply dodged it.

 

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 3: Rifle Maiden

CODENAME: Magical Girl Rifle Maiden
ALTER EGO: Unknown
FAMILIAR: Bossy the Holstein
CURRENT AGE: 15
THREAT LEVEL COMPETENCY: 6.4
MAGITECH: Gunnery

“Magical Girl Rifle Maiden atcher service.”

Not much is known about Rifle Maiden. Armed with a rifle and a pair of revolvers, she can fire explosive bolts or stun blasts, and apparently never runs out of ammunition.  However, her energy consumption is quite high, as she has difficulty sustaining power in prolonged combat without a steady supply of juice boxes.

Rifle Maiden is most effective when she teams up with other girls; fortunately, a sunny and straightforward personality enables her to befriend her fellow magical girls easily. In recent days, many have observed her working closely with Voodoo Queen Natasha. Continue reading “Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 3: Rifle Maiden”

Alicia Joy on the Folkloric Roots of Magical Girls

I stumbled across this article, “Witchcraft in Japan: The Roots of Magical Girls” by Alicia Joy the other day. I make no particular comment on its accuracy, but I find it interesting because it attempts to find roots for the magical girl genre within Japanese folklore regarding witchcraft.

A typical essay on the origin of the magical girl genre will typically link it to the American television series Bewitched, which directly inspired both Sally the Witch and Himitsu No Akkochan, which are typically considered the first two magical girl series.

Joy attempts to find some parallels between a few of the genre’s common tropes and elements of Japanese folklore. Since witchcraft is more-or-less universal in folklore, this isn’t particularly difficult. Still, with the broomsticks and pointy hats that often show up amongst magical girls of the “cute witch” variety,” bowdlerized Western folklore is clearly a strong influence.

The genre evolved from that mostly via infusions of tropes from science fiction and superheroes. The girls’ familiars these days are often space aliens, and it’s typical for magical girl series to explain its phlebotinum via appeal to science fiction concepts such as nanoprobes, though little if any real science will be evident.

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 2: Grease Pencil Marionette

CODENAME: Magical Girl Grease Pencil Marionette
ALTER EGO: N/A
FAMILIAR: Takumi the hologram
CURRENT AGE: 16 (simulated)
THREAT LEVEL COMPETENCY: 5.1
MAGITECH: Artistic

“A girl robot infused with hopes and dreams and the power of imagination!”

Magical Girl Grease Pencil Marionette is a fully functional magical girl simulation system. She is the creation of a genius scientist who dreamt of a day when an army of robots might protect the city from monsters and thus leave its young girls to live their lives in peace. Alas, he died upon activating her, so she is the first, and most likely the last, of her kind.

Whereas most magical girls must only serve until their eighteenth birthdays, Marionette does not age. She has fought for the city for over two hundred years now. Before the Ascension, she was even a personal friend and confidant of the Moon Princess, who often referred to her as “my pet.”

Although the magical girls are officially under the command of the High Priestess, Grease Pencil Marionette, as the oldest active magical girl, has become their de facto field commander. She is almost solely responsible for the communication network that makes the girls so effective at repelling the constant threats to humanity’s continued existence. She encourages the girls to support one another, and she practices what she preaches: rumor has it that she has recently formed a close bond with Magical Girl Card Collector Kasumi, and their relationship has been the subject of much speculation in the press.

But Marionette does not relate so well to girls who step out of line: in recent days, she has butted heads with the mysterious Magical Girl Pretty Dynamo, who has garnered a reputation (and much popularity) as a maverick who plays by her own rules.

Marionette’s magic is the power of imagination. Anything she can imagine, she can draw, and anything she draws with her magical grease pencil becomes real. She often uses her power to create for herself weapons or vehicles, though she cannot create anything that fires projectiles, as such projectiles inevitably revert to mere grease. However, her pencil is unbreakable and can punch through any substance, since she can simply imagine what it touches becoming fragile.

Because of her lack of ranged weapons, Marionette is most effective as a melee fighter. Do not let her modest competency rating of 5.1 fool you: threat assessments are for individual monsters only, but Marionette has effectively battled multiple enemies simultaneously.

Not only is she extremely deadly at close range, but Marionette also has significantly greater stamina than an ordinary magical girl. Equipped with a fusion reactor in her chest, she can operate for long periods on only a little water and does not, like other girls, require juice boxes to replenish her magical energy.

As a simulated magical girl, Marionette has no true contract. Instead, she has a simulated familiar, Takumi, an independent AI program. Takumi is sub-sapient, but contains a complete set of Marionette’s ethics algorithms and data on previous engagements, so he is able to advise her both morally and tactically.

In order to give her the ability to use magic like a real girl, Marionette’s creator had to program her with desires and dreams she can never fulfill. Marionette would like most of all to settle down and dedicate her life to her art, but duty constantly calls her back to the fray. However, the Moon Princess told her that there was a slight chance—very slight—that if she served faithfully throughout her long and weary existence, Grease Pencil Marionette might one day acquire that which she desires most of all: a human soul.

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 1: Pizza Margherita

We’re currently on track to begin serializing JAKE AND THE DYNAMO as early as next week. And thanks to my artist (you know who you are). Here’s the first of our featured characters.

CODENAME: Magical Girl Space Princess Pizza Margherita
ALTER EGO: Margherita Della Mozzarella
FAMILIAR: Pepper the dalmatian puppy
CURRENT AGE: 20
THREAT LEVEL COMPETENCY: 7.9
MAGITECH: Culinary

“Evildoers beware, for I toss the dough of justice, and justice is never half-baked!”

In an age when humanity faced the prospect of extinction at the hands of man-eating vegetables, comfort food came to the rescue.

Member of the fabled Mozzarella crime family and a direct descendent of Benito Mozzarella himself, Margherita can make you a pizza you can’t refuse. While working as a waitress at a pizzeria, she fed a stick of pepperoni to a starving puppy, only to find that the dog was actually a visitor from Planet Italia, who rewarded her for her good deed by anointing her princess and granting her the Power of Pizza.

Armed with a Vorpal Pizza Slicer, Pizza Margherita could fire boiling tomato sauce from her hands, hurl razor-sharp pepperoni slices like shuriken, fire gooey cheese whips, and toss dough without ripping it. Flying over the city on her Pie in the Sky, she was ever vigilant against the forces of evil.

It was no doubt fated that King Tosser, the caesar of the nefarious Salad Soldiers, would become Pizza Margherita’s nemesis. After his latest act of wanton destruction, Margherita could often be seen standing in the smoking ruins, shaking her fist at the sky, and crying, “Ooh, that Tosser!”

Her most famous (and destructive) battle occurred in Anno Principis 238, when a giant, tentacled bell pepper attacked city hall. Bravely standing her ground even after several other magical girls had fled the scene, Pizza Margherita shouted, “You can’t fight city hall!” and leapt into the fray.

She successfully sliced and diced the killer capsicum, but not before the nasty nightshade had exacted its due: the final count of those dead or missing was three hundred and twelve. During the funeral that followed, the High Priestess of the Temple of the Moon Princess famously and poignantly intoned, “Ask not for whom the bell pepper tolls. It tolls for thee.”

Margherita at last confronted her final boss on the eve of her eighteenth birthday. Their battle stretched across thirty stories of a downtown highrise and ended on the stroke of midnight when she landed the fatal blow with her Vorpal Slicer. When it was over, that Tosser lay dead, and Margherita was a mere mortal: like all eighteen-year-old girls, she had lost her powers. She thus ended her career with a respectable competency rating of 7.9, Tosser’s official threat level as determined by the city’s Threat Assessment Board.

Margherita publicly revealed her secret identity shortly after her retirement. Though no longer in service, she remains active in the magical girl community and has often been seen braving even the fiercest battle zones to replenish the girls’ needed supply of juice boxes. She currently runs her own pizza parlor.

In spite of her years of service to the city, some now regard Margherita as a nuisance on account of her political campaigns. Her attempt to instate Vegetable Awareness Month and Pizza Appreciation Day met widespread derision, as did her anti-vegetable “Toss Dough not Salad” billboards. After she petitioned the City Fathers for a restraining order that would require salad to remain at least a hundred yards from pizza at all times, she was banned from attending any further City Council meetings.

Art Tuesday

Featured image by moonelf313.

It’s Tuesday. I’m busy tonight. Have some art, this time featuring Amulet Heart and Skyjack from Shugo Chara. In my humble opinion, Shugo Chara is perhaps the quintessential magical girl story, displaying the genre’s common themes, its strengths, and its weaknesses, in particularly stark fashion.

I keep meaning to write a philosophical essay on Shugo Chara similar to the essay I’m writing up on The Powerpuff Girls … but I can’t bring myself to finish the final series of the anime, Shugo Chara! Party!

It’s like, every time I watch it, I can feel my brain bleeding out of my ears.

The anime adaptation of Shugo Chara is really good for a full hundred and two episodes, but then the story’s over, yet they keep it going for twenty-four more episodes by turning it into a sort of Captain Kangaroo-style variety show. I like to think I have a pretty strong stomach for this cutesy crap, but that’s more than even I can take.

The manga version also dithers around for a while after the denouement (and its penultimate volume is lazy as hell), but it’s comparatively bearable.

DeMG on the ‘Ghost in the Shell’ Controversy: Everybody Shut Up

And here we go.

I get the impression from the hand-wringing that there are people on the internet who think Hollywood’s casting directors can create actors and actresses ex nihilo. They have to work with what they have, people.

Are you upset about Scarlett Johansson starring in a Hollywood adaptation of a Japanese anime? Okay, then name me an A-list Japanese actress in Hollywood. I mean that seriously; I don’t keep tabs on Hollywood and I am aware that there exist a lot of allegedly A-list actors whose names I don’t know.

Oh, excuse me, it seems most of the internet isn’t complaining that Johansson is not Japanese, but that she’s not Asian. But surely you don’t think Asian people are interchangeable and all alike, do you … do you? If the role of the Major were being played by a Pakistani or White Russian, that is, someone Asian, would you be satisfied?

Tell me: exactly when did Hollywood get Ahnenpass rules? Since when are actors and actresses supposed to be judged on melanin content or genetic heritage rather than, say, talent? It must be quite recent: I don’t remember anyone whinging about white actors in Speed Racer, which was also an American movie based on a Japanese cartoon. Oddly enough, I do remember the internet whinging a great deal about white actors in The Last Airbender, which was an American movie based on … um … an American cartoon.

“But the cartoon characters are Asian!” the internet cried.  No they weren’t. They came from magical element land, spoke American slang, and behaved like American teens. They were about as Asian as a pan-Asian cuisine fast food stall, but that didn’t stop busybodies and scolds from tarring M. Night Shyamalan as a racist, which no doubt completely blindsided him: no one has any hope of accurately predicting what will offend the Twitterati and Tumblrinas.

And because the rage and offense of Twitter cannot be predicted, there is no point in trying to avoid giving that offense. The executives at the studio making the Ghost in the Shell movie should answer the self-appointed internet moral guardians with a giant middle finger. If they do, I will see the movie. If they kiss butt instead, I’ll skip it.

It’s not “whitewashing.” It’s just practicality. Movies made in a place cast actors from that place. In Bollywood, it’s customary to depict characters of European descent by slapping a wig on an Indian actor. And I can’t tell you how many anime I’ve seen with allegedly foreign characters who speak Japanese fluently and with a flawless accent. Sometimes they speak their “native” language (usually English) with such a thick Japanese accent I can’t understand them. For example, check out the “English” girl from Kinmoza. It’s pretty funny. But does it offend me that a Japanese woman is playing an English girl? No, because I’m not that petty.

People claiming to be offended by this are trying to introduce a moral principle they cannot possibly apply consistently. The inevitable result will be hypocrisy such as we see in people condemning Johansson playing the Major while insisting we need a non-English James Bond. No casting director could possibly obey such a harsh rule, and historically, casting directors have not. Remember Scotty from Star Trek? Not actually Scottish. How about Sean Connery in Hunt for Red October? Not Russian.

When a person acts, he plays someone he’s not, someone with a different life and different history, and yes, possibly a different race, from his own. That’s why it’s called acting.

And just to be clear here, this is the character we’re talking about:

She actually kinda does look like Scarlett Johansson in a wig.
She actually kinda does look like Scarlett Johansson in a wig.

Why The Powerpuff Girls Is Not Feminist

Featured image: “The Powerpuff Girls” by OZartwork

I absolutely adore The Powerpuff Girls, Craig McCracken’s cartoon series that ran for six seasons on Cartoon Network starting in 1998.

Because I adore the original, I’ve not had the courage to begin watching the new version. There have been a lot of remakes, reboots, and sequels to things from my youth lately, and most of them have taken something fun, entertaining, and beloved, and turned it into a dreary vehicle for faddish political grandstanding. Disney actually dared to take a live-action dump on Sleeping Beauty, and more recently made a Star Wars sequel; I forget the title, but I think it was something like Ensign Mary Sue Does It Better than Everyone Else in Space, because heaven forbid that the “strong female character” should have any weaknesses or need to grow into her role.

All the press I’ve seen about the new Powerpuff Girls has been bad press. Everyone talking about it is all feminist this and feminist that, as if children’s cartoons should be about identity politics instead of explosions and gross-out jokes. Everyone’s talking like it’s a big deal that the show’s protagonists are female, as if it’s unusual for superheroes to have innies instead of outies.

That’s all nonsense. Superheroines have been around as long as superheroes. The Powerpuff Girls were not unique because they were female, but because they were female and in kindergarten. If you do not understand that, you do not understand The Powerpuff Girls.

Japan doesn't understand the Powerpuff Girls.
Japan doesn’t understand The Powerpuff Girls.

Indeed, the early clip of the new version that appeared on YouTube feels less like a freewheeling retro action-comedy (what the original was) and more like a scolding lecture:

Just look how much schoolmarmish finger-wagging they managed to pack into those forty-six seconds: masculine bad, hippie good, you can’t say “princess” for some reason …

Also, Buttercup’s new voice sucks.

I’m highly suspicious of that princess thing in particular, as that has apparently become a feminist shibboleth of late, as witness the YouTube shock video (link NSFW) that made the news a year or so back with little girls in princess outfits screaming cuss-words they probably didn’t understand. Because vulgarity empowers women. Or something.

Somewhere around the same time, I heard an interview on National Public Radio with some guy from Pixar. The NPR talking head, after taking a few hits off his bong to get that signature public radio voice, asked the Pixar dude if he thought it was “problematic” in some way that Pixar made movies about princesses.

The Pixar guy laughed nervously and said by way of reassurance that Pixar made movies about princesses, but it certainly didn’t make movies about, y’know, princesses.

This fascinated me. Neither of these two bothered to define what he meant by the word princess, nor to explain why there’s anything wrong with princesses. It was pure virtue-signaling: the Pixar guy was not actually saying anything meaningful, but merely reassuring the empty suit that he was one of the tribe.

I have not watched a Pixar movie since. If Pixar doesn’t like its own material, why should I? I realize the interviewer probably caught that poor slob by surprise, but what he should have done was boost his product instead of apologize for it. He should have said, “Hell yes we make movies about princesses. We love princesses at Pixar, which is why we make movies about them. Our next movie has ten princesses, and the movie after that will have twenty princesses. We are set to double our princess growth rate every year for the next fifteen years.”

Then I would have run out and bought a Blu-Ray of every Pixar film in existence while shouting, “Suck on this, NPR prudes! What kind of a name for a man is Ira, anyway?”

Getting back to the subject of The Powerpuff Girls, let me just say that the idea of a five-year-old girl getting offended at being called a princess is ridiculous. No little girl gets upset at that unless an adult has coaxed her into it, because getting offended at innocuous words is a grownup hobby, and it’s high time the grownups knocked it off.

"Power Puff Girls" by overdoor.
Power Puff Girls” by overdoor. Somebody tell those brats to get their shoes off the bed.

Over on Polygon, Allegra Frank, who may or may not be a bluntly worded allergy medication, discusses her history with The Powerpuff Girls, and she has missed the point. She has missed the point so completely that if the point suddenly exploded, she wouldn’t hear the sound for three days.

She claims, “Girl-starring cartoons remain few and far between.” This is an oft-repeated falsehood, though it’s one Frank might actually believe if she’s not paying attention. Presumably, she has never heard of Teen Titans, Winx Club, W.I.T.C.H., Strawberry Shortcake, Dora the Explorer, Legend of Korra, My Little Pony, My Life as a Teenage Robot, Kim Possible—and I did that off the top of my head without looking, and without even pulling out any Japanese titles.

She also, whether she knows it or not, utters what are almost certainly falsehoods about her own childhood:

My kindergarten teacher shuttled the other girls in my class and me to opposite corners away from the boys, encouraging us to play house while they got to destroy their building block skyscrapers.

Baloney. Nobody discourages girls from playing with blocks. More likely, this is something someone taught her in college, and that she projected back onto her childhood. If the teacher separated girls and boys, it was probably a wise move to keep order in the classroom. She could play with them after school or at recess instead.

This misinformation is forgivable, because few if any adults can say they remember kindergarten clearly, but for that very same reason, Frank should refrain from accusing her kindergarten teacher of things she likely didn’t do.

Frank reveals here the sad truth that some people are never satisfied. She claims that the new version of the show is insufficiently feminist, but it’s not as if its creators aren’t trying to pander to her. Here’s from the Huffington Post‘s interview with the crew of the new version:

“One of my favorite things about this journey with the show is, as a woman, how far feminism has come since the last show ended,” said [Haley] Mancini on how she’s approached writing the series.

But the show isn’t a woman, it’s a cartoon. Or did she mean feminism is a woman? Ah, never mind. And again:

The staff behind the new Powerpuff characters felt lucky that feminism is integrated into pop cultural spaces far more than audiences permitted during the run of the original series. “I think girl superheroes were a bit of a novelty then,” said [Bob] Boyle. “Girls are really embracing their geekdom and I think it’s also OK for boys to be into girl superheroes. That whole dynamic has changed from when [the show] first came out.”

As an aside, I’d like to note that only someone with a non-STEM college degree can say “integrated into pop cultural spaces” with a straight face. But besides that, Boyle is either a liar or embarrassingly unfamiliar with the genre he’s working in. This is the co-executive producer of the show, folks, and he doesn’t know that there were girl superheroes before 1998.

"Powerpuff Senshi"
Powerpuff Senshi

An acquaintance recently told me that he disliked ye olde Powerpuff Girls because he saw it a few times and thought it was nothing but feminist propaganda. It was that libel that inspired this post in the first place. I just marathoned the entire thing in order to write an essay about its ethical philosophy, and I can say with confidence that the original series waded into the muddy waters of so-called identity politics (a place it really didn’t belong) only twice in its six-year run. Once, it made fun of masculine posturing in a more-or-less standard “let the girls play too” fashion. Then, in the episode “Equal Fights,” it mocked feminism.

The villainess of “Equal Fights” is a man-hater named Femme Fatale who robs banks but only wants Susan B. Anthony coins because paper bills have men on them (and that’s freaking hilarious). She escapes the two-fisted vigilante justice of the Powerpuff Girls by convincing them that all the men in their lives are oppressing them. The girls turn into man-haters themselves until their schoolteacher and the Mayor’s secretary sit them down and talk sense into them by pointing out that, in fact, all the men they know treat them quite well.

Bet the new version won’t have an episode like that. If it did, the Tumblrinas would be up in arms, and the creators wouldn’t get invited to any more mutual stroking sessions at Huffington Post.

The “Equal Fights” episode ends with an homage to Susan B. Anthony, so it is feminist in a certain sense: it embraces the old feminism of the women’s suffrage movement, but it explicitly rejects Second Wave feminism in the person of Femme Fatale.

Allegra Frank, in the article linked and quoted above, claims the old show is subtly “deconstructive” of commonly accepted notions of girlhood. Even if the series clearly didn’t openly embrace feminism in its current forms, is there merit to Frank’s claim? That’s hard to say, partly because, as with “princess” in the NPR interview, Frank doesn’t say what she means by “deconstruct.” So although I’m not sure I understand the question, my answer is, No.

Bear with me. We can find this in many forms of entertainment, but it appears to me to be most readily visible in cartoons: a certain appeal can be created by presenting the audience with contrasts. The more violent are the contrasts, the more memorable they are. I believe DuckTales, which was big when I was a kid, was popular partly because the cartoonish characters appeared suited for a small, gag-oriented show, but instead went off on big, multi-episode adventures. The character type contrasted violently with the plotlines.

Jeff Smith employed this same contrast effectively in his famous (and timeless) Bone comics. The contrast between the goofy cartoon characters and the sword-and-sorcery adventure they find themselves in extends even to the character designs:

Fone Bone and his hot girlfriend.
Fone Bone and his hot girlfriend.

That’s Thorn and Bone, the protagonists from the series. They crackle in every panel they share together, and it’s due in large part to the difference in how they’re drawn.

In The Powerpuff Girls, there is a violent (literally) contrast between what the characters are and what they do. The show effects this contrast by making the characters hyperfeminine (yes, even Buttercup, who’s tomboyish, not mannish) and making them kindergartners.

This is an exaggeration of something we can see in a lot of superhero or magical girl stories, in which the character tries to live a normal life while having an obligation to fight crime, and possibly maintain a secret identity. The Powerpuff Girls don’t “deconstruct” girlhood, but implicitly affirm it: if they were not girls in the conventional sense readily grasped by the audience, the show’s central gimmick would fall apart.

The Powerpuff Girls do not try in any fashion to attack, subvert, or alter their girlhood, but rather wish they could be normal little girls like their classmates. In the episode “Superfriends,” they play in an entirely conventional and girlish fashion with the little girl next door, but must frequently leave in order to fight monsters destroying the city. In the jaw-dropping rock opera episode “See Me, Feel Me, Gnomey,” they are content to lose their powers, pass their responsibilities onto someone else, and “play all day.”

Art by Insanity_plls_plz.
Art by Insanity_plls_plz. And for the record, I totally ship this.

The Powerpuff Girls also had a clear understanding of the differences between boys and girls. Unlike the stupid “Man Boy” from the new series (somebody phoned that one in), the original presented us with the girls’ Rule 63 counterparts, the Rowdyruff Boys. The episodes in which the boys appear are subtle and humorous commentaries on the interactions between little boys and little girls. During their first encounter, the Powerpuff Girls and Rowdyruff Boys wreck much of the city as they punch each other through buildings and throw busses at each other. In spite of the large-scale destruction, the battle has much the character of a playground spat, like boys trying to get the attention of the girls they like by pushing them down and rubbing dirt in their hair. The boys are stronger than the girls are, so the girls fear they can’t overcome them until Miss Sara Bellum gives them a hint. Then they at last defeat the boys, not by using their fists, but by playing kissy-face, which causes the boys to explode from a case of terminal cooties.

When the boys come back for a second round, the villain Him has given them a cootie inoculation, so the girls’ kisses only cause them to grow bigger and stronger. After another rough battle (and the show’s most gag-inducing gross-out jokes), the girls finally win when they realize they can weaken the boys by questioning their masculinity.

Lying under all of this, though hinted only in small ways, are suggestions that the boys and girls on some level actually do like each other. So it’s no surprise that a lot of fans ship it.

Tongue-in-cheek though all of this is, it is a surprisingly complex and, more importantly, true depiction of the dance between male and female. For the most part, boys and girls really are disgusted with each other at a young age, or pretend to be, and prefer the company of their own sex. Those opinions, of course, change as they age, as when the Rowdyruff Boys become immune to cooties and instead come to like getting kisses from the cute girls. And, of course, nothing takes a man apart more effectively than a woman attacking his masculinity, at least if it’s the right woman.

"Together Forever" by BiPink Bunny. I TOTALLY SHIP THIS!
Together Forever” by BiPink Bunny. I TOTALLY SHIP THIS!

Deconstruct girlhood? It is to laugh. If the show did not have a clear understanding of what girlhood is, it would lose what makes it special and turn to mush. The image of cutesy little girls beating the snot out of a supervillain or kaiju sticks with us and appeals to us exactly because we know that’s not how things usually go. The show rides on the contrast between the cutesiness and the violence.

Although The Powerpuff Girls takes its inspiration from American superheroes, this same basic idea underlies the “magical girl warrior” concept. Naoko Takeuchi dreamed up Sailor Moon right around the same time that Craig McCracken first created his superheroine tots under the ill-advised title of Whoopass Stew (which Cartoon Network wisely changed). Sailor Moon offers the same contrast, in perhaps more exaggerated form: it’s about hyperfeminine girls with superpowers.

Director Kunihiko Ikuhara, who directed much of the Sailor Moon anime and then went on to distill its central conceit in Revolutionary Girl Utena, once said that he believed the popularity of Sailor Moon was due not to the romantic elements, but to the violence, and I believe he’s correct. There is a startling image in both manga and anime that I believe might be almost solely responsible for the huge popularity of the series; it is Sailor Moon’s confrontation with her first monster. At first, the show presents us with a girly heroine who is combination genki girl and crybaby. But then she slices a monster’s head off (in the manga) or confronts a creature that twists its head around backwards Exorcist-style (in the anime). Even when you know it’s coming, it startles. In the same way, the Powerpuff Girls slugging a villain or taking down a monster startles. And that is why they are popular.

For this reason, neither Sailor Moon nor The Powerpuff Girls “deconstructs” notions of girlhood. It simply can’t. These stories are ill-equipped for such a task because, without girlhood, they have nothing on which to base their appeal. Without girlhood, they would be indistinguishable from other superhero shows.

And if the new version really is trying to turn the franchise into a feminist screed, that might explain the negative reviews and bad press. It’s lost sight of its core concept.

Moral Development of the Powerpuff Girls

Featured image: “Powerpuff Girls” by Sakimichan

So I lied. I’ve got my hand in too many projects at the moment, and I won’t be able to finish my review of Nurse Witch Komugi R tonight.

I want to spend my writing time tonight working on chapters 12 and 13 of Jake and the Dynamo. I got in contact with my cover artist today, and I think I can estimate probably two to three weeks before the series starts. It’ll update on a weekly basis, and I need to build myself as much of a buffer as possible.

I’m also finalizing an essay that I’ll be sending off to Sci Phi Journal. The essay is on the subject of the increasing moral complexity over the six seasons of The Powerpuff Girls. By which I mean the original one. The good one.

If you don’t know Sci Phi Journal, check it out. It runs science fiction with philosophical themes as well as popular-level philosophy essays referencing science fiction.  I’m spending much of my weekend reading Jean Piaget’s classic Moral Judgment of the Child, which forms the backbone of my essay.