JAKE AND THE DYNAMO Chapter 3 Tonight

I drafted chapter 14 yesterday and edited chapter 4 today. Tonight at midnight, Pretty Dynamo battles a giant monster.

Catch up here.

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JAKE AND THE DYNAMO Bio 6: Jake Blatowski

NAME: Jake Blatowski
CURRENT AGE: 14
THREAT LEVEL COMPETENCY: N/A
MAGITECH: None

“I can’t stand magical girls.”

Living in the relatively peaceful Juban District on the edge of Urbanopolis, Jake Blatowski has spent his life at a distance from the city’s perpetual monster attacks. Having never needed magical girls to defend him, he is annoyed by others’ obsession with them.

Convinced of his own maturity, Jake is eager to try out for the basketball team when he enters his first year of high school, but after a computer glitch erases part of his transcript, the school system in its wisdom sends him back—to fifth grade! Continue reading “JAKE AND THE DYNAMO Bio 6: Jake Blatowski”

JAKE AND THE DYNAMO Chapter 2

Enter the Dynamo: Who is this mysterious girl … and why is she such a jerk?

JAKE AND THE DYNAMO

CHAPTER 2: ENTER THE DYNAMO

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When Jake got up in the morning, monsters and magical girls were in the news again.

He dressed in his brand new school uniform and checked himself out in the mirror. This was his first time in a suit. It couldn’t quite hide his gangly frame, but it looked sharp enough, if a little stuffy for his taste. He untucked his shirt, loosened his tie, opened his top button, and folded the French cuffs over the jacket sleeves—yes, that was better. He quickly ran his fingers through his mussed black hair before he slouched downstairs and landed in his seat at the breakfast bar. Leaning across the bar, he watched his mother, who, clad in a frilly apron, fried up breakfast. With a sweet smile, she slid a steaming plate of eggs and toast in front of him. Meanwhile, his father, coffee in one hand and a folded newspaper in the other, sat on the loveseat and hunched toward the television. The light of the TV played against his thick spectacles. Continue reading “JAKE AND THE DYNAMO Chapter 2”

The Jake and the Dynamo Messenger Code

… I don’t even know what that is.  But it kind of looks cool:

I like the circly thingy.
I like the circle thingy.

This is in some mysterious fashion linked with the new Facebook page for Jake and the Dynamo. I think you can scan it with your phone using the Messenger app. You might have to print it first.

Back in my day, things you scan with your phone were square and looked like mazes. You kids these days have it easy, what with your pictures and circle thingies.

As an added note, Chapter 2, of Jake and the Dynamo, “Enter the Dynamo,” will appear this coming Monday, just in time for Mother’s Day … at least if you like to get your mom things like free ebook chapters because you’re some kind of cheapskate tightwad who doesn’t appreciate his parents.

Chocolate and flowers, dammit. That’s what your mother wants, not magical girl ebook chapters! Believe me, I know this.

Because she told me last night.

Zing.

Oh, by the way, like our Facebook page. I promise not to talk about your mom.

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 5: Sword Seamstress

CODENAME: Magical Girl Sword Seamstress
ALTER EGO: [redacted]
FAMILIAR: Stitches the Ragdoll cat
CURRENT AGE: 13
THREAT LEVEL COMPETENCY: 8.3
MAGITECH: Sewing-based

“A stitch in time stops crime!”

The haughty yet superbly fashionable Sword Seamstress is one of the most admired and effective magical girls in all of Urbanopolis. Some maintain that she is second only to Pretty Dynamo herself.

She slays monsters by the dozens. More importantly, she does it with class. Continue reading “Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 5: Sword Seamstress”

JAKE AND THE DYNAMO Chapter 1

The First Test: Can three young girls stop an implacable enemy with powers beyond human ken?

“It is rare that one can see in a little boy the promise of a man, but one can almost always see in a little girl the threat of a woman.” —Alexandre Dumas

JAKE AND THE DYNAMO

CHAPTER 1: THE FIRST TEST

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On the desolate slope of a craggy mountain where no snow fell and no flowers grew, a high castle of black basalt stood resilient against the biting, howling wind. Deep in the castle’s bowels, the Dark Queen, mistress of all that is base and wicked, reclined upon her throne. Leaning an alabaster cheek on the palm of one hand while she slid the carefully manicured fingers of the other along the generous curve of her hip, she ran a forked tongue across her blood-red lips. Continue reading “JAKE AND THE DYNAMO Chapter 1”

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 4: Tuneless Ramona

CODENAME: Magical Girl Tuneless Ramona
ALTER EGO: Ramona Kawasaki
FAMILIAR: None
CURRENT AGE: 12
THREAT LEVEL COMPETENCY: ∞
MAGITECH: Musical

“With the power of incredible songs that would make me a world-famous pop diva if only someone would recognize my talent!”

There are only two things that can frighten a citizen of mankind’s final city. One is a monster attack. The second is Magical Girl Tuneless Ramona.

Ramona Kawasaki is an unusual magical girl: she has no familiar and no contract. One night, she went out with her friends and sang karaoke. Her singing was so horrific, she spontaneously generated a powerful field of negative musical energy that transformed her into Tuneless Ramona.  She has never transformed back. Continue reading “Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 4: Tuneless Ramona”

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 3: Rifle Maiden

CODENAME: Magical Girl Rifle Maiden
ALTER EGO: Unknown
FAMILIAR: Bossy the Holstein
CURRENT AGE: 15
THREAT LEVEL COMPETENCY: 6.4
MAGITECH: Gunnery

“Magical Girl Rifle Maiden atcher service.”

Not much is known about Rifle Maiden. Armed with a rifle and a pair of revolvers, she can fire explosive bolts or stun blasts, and apparently never runs out of ammunition.  However, her energy consumption is quite high, as she has difficulty sustaining power in prolonged combat without a steady supply of juice boxes.

Rifle Maiden is most effective when she teams up with other girls; fortunately, a sunny and straightforward personality enables her to befriend her fellow magical girls easily. In recent days, many have observed her working closely with Voodoo Queen Natasha. Continue reading “Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 3: Rifle Maiden”

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 2: Grease Pencil Marionette

CODENAME: Magical Girl Grease Pencil Marionette
ALTER EGO: N/A
FAMILIAR: Takumi the hologram
CURRENT AGE: 16 (simulated)
THREAT LEVEL COMPETENCY: 5.1
MAGITECH: Artistic

“A girl robot infused with hopes and dreams and the power of imagination!”

Magical Girl Grease Pencil Marionette is a fully functional magical girl simulation system. She is the creation of a genius scientist who dreamt of a day when an army of robots might protect the city from monsters and thus leave its young girls to live their lives in peace. Alas, he died upon activating her, so she is the first, and most likely the last, of her kind.

Whereas most magical girls must only serve until their eighteenth birthdays, Marionette does not age. She has fought for the city for over two hundred years now. Before the Ascension, she was even a personal friend and confidant of the Moon Princess, who often referred to her as “my pet.”

Although the magical girls are officially under the command of the High Priestess, Grease Pencil Marionette, as the oldest active magical girl, has become their de facto field commander. She is almost solely responsible for the communication network that makes the girls so effective at repelling the constant threats to humanity’s continued existence. She encourages the girls to support one another, and she practices what she preaches: rumor has it that she has recently formed a close bond with Magical Girl Card Collector Kasumi, and their relationship has been the subject of much speculation in the press.

But Marionette does not relate so well to girls who step out of line: in recent days, she has butted heads with the mysterious Magical Girl Pretty Dynamo, who has garnered a reputation (and much popularity) as a maverick who plays by her own rules.

Marionette’s magic is the power of imagination. Anything she can imagine, she can draw, and anything she draws with her magical grease pencil becomes real. She often uses her power to create for herself weapons or vehicles, though she cannot create anything that fires projectiles, as such projectiles inevitably revert to mere grease. However, her pencil is unbreakable and can punch through any substance, since she can simply imagine what it touches becoming fragile.

Because of her lack of ranged weapons, Marionette is most effective as a melee fighter. Do not let her modest competency rating of 5.1 fool you: threat assessments are for individual monsters only, but Marionette has effectively battled multiple enemies simultaneously.

Not only is she extremely deadly at close range, but Marionette also has significantly greater stamina than an ordinary magical girl. Equipped with a fusion reactor in her chest, she can operate for long periods on only a little water and does not, like other girls, require juice boxes to replenish her magical energy.

As a simulated magical girl, Marionette has no true contract. Instead, she has a simulated familiar, Takumi, an independent AI program. Takumi is sub-sapient, but contains a complete set of Marionette’s ethics algorithms and data on previous engagements, so he is able to advise her both morally and tactically.

In order to give her the ability to use magic like a real girl, Marionette’s creator had to program her with desires and dreams she can never fulfill. Marionette would like most of all to settle down and dedicate her life to her art, but duty constantly calls her back to the fray. However, the Moon Princess told her that there was a slight chance—very slight—that if she served faithfully throughout her long and weary existence, Grease Pencil Marionette might one day acquire that which she desires most of all: a human soul.

Meet Your Magical Girls! JAKE AND THE DYNAMO Bio 1: Pizza Margherita

We’re currently on track to begin serializing JAKE AND THE DYNAMO as early as next week. And thanks to my artist (you know who you are). Here’s the first of our featured characters.

CODENAME: Magical Girl Space Princess Pizza Margherita
ALTER EGO: Margherita Della Mozzarella
FAMILIAR: Pepper the dalmatian puppy
CURRENT AGE: 20
THREAT LEVEL COMPETENCY: 7.9
MAGITECH: Culinary

“Evildoers beware, for I toss the dough of justice, and justice is never half-baked!”

In an age when humanity faced the prospect of extinction at the hands of man-eating vegetables, comfort food came to the rescue.

Member of the fabled Mozzarella crime family and a direct descendent of Benito Mozzarella himself, Margherita can make you a pizza you can’t refuse. While working as a waitress at a pizzeria, she fed a stick of pepperoni to a starving puppy, only to find that the dog was actually a visitor from Planet Italia, who rewarded her for her good deed by anointing her princess and granting her the Power of Pizza.

Armed with a Vorpal Pizza Slicer, Pizza Margherita could fire boiling tomato sauce from her hands, hurl razor-sharp pepperoni slices like shuriken, fire gooey cheese whips, and toss dough without ripping it. Flying over the city on her Pie in the Sky, she was ever vigilant against the forces of evil.

It was no doubt fated that King Tosser, the caesar of the nefarious Salad Soldiers, would become Pizza Margherita’s nemesis. After his latest act of wanton destruction, Margherita could often be seen standing in the smoking ruins, shaking her fist at the sky, and crying, “Ooh, that Tosser!”

Her most famous (and destructive) battle occurred in Anno Principis 238, when a giant, tentacled bell pepper attacked city hall. Bravely standing her ground even after several other magical girls had fled the scene, Pizza Margherita shouted, “You can’t fight city hall!” and leapt into the fray.

She successfully sliced and diced the killer capsicum, but not before the nasty nightshade had exacted its due: the final count of those dead or missing was three hundred and twelve. During the funeral that followed, the High Priestess of the Temple of the Moon Princess famously and poignantly intoned, “Ask not for whom the bell pepper tolls. It tolls for thee.”

Margherita at last confronted her final boss on the eve of her eighteenth birthday. Their battle stretched across thirty stories of a downtown highrise and ended on the stroke of midnight when she landed the fatal blow with her Vorpal Slicer. When it was over, that Tosser lay dead, and Margherita was a mere mortal: like all eighteen-year-old girls, she had lost her powers. She thus ended her career with a respectable competency rating of 7.9, Tosser’s official threat level as determined by the city’s Threat Assessment Board.

Margherita publicly revealed her secret identity shortly after her retirement. Though no longer in service, she remains active in the magical girl community and has often been seen braving even the fiercest battle zones to replenish the girls’ needed supply of juice boxes. She currently runs her own pizza parlor.

In spite of her years of service to the city, some now regard Margherita as a nuisance on account of her political campaigns. Her attempt to instate Vegetable Awareness Month and Pizza Appreciation Day met widespread derision, as did her anti-vegetable “Toss Dough not Salad” billboards. After she petitioned the City Fathers for a restraining order that would require salad to remain at least a hundred yards from pizza at all times, she was banned from attending any further City Council meetings.