The Missing Cuteness of ‘Doom Eternal’

Featured image: “Drinks, Blood, and Vacation!” by WMDiscovery93.

(Spoilers.)

The highly anticipated Doom Eternal, which treads some of the same ground as Doom II: Hell on Earth, released today, and some mad lads have already played through the whole damn thing.

I’ve long been intrigued by Doom and have often wished for a respectable interpretation in another medium such as movie or novel, though most such attempts have been flubs. There was the series of Doom novels by Daffyd ab Hugh and Brad Linaweaver, which reinterpreted the demonic invasion as an invasion of space aliens, thereby entirely missing the point, and there was also the widely panned movie starring Dwayne Johnson, which reimagined the demons as genetic mutations.

do understand there is a novelization of Doom III, which I only learned of recently, but aside from it, interpretations of Doom into other media have shied away from the core concept of an invasion from hell—which is to say that they’ve missed the entire point.

Doom Eternal made some waves because of its promise that you might fight angels as well as demons, though the final product, if the cutscene movie posted above is any indication, suggests that the designers ultimately moved away from that idea. In place of God is some being called Khan Maykr, and in place of angels are the Maykr’s servants, who don’t do much except shoot beams of energy out of their heads. The story, too, seems sketchy, suggesting either that this cutscene movie is incomplete or that the game’s creators failed to flesh out all their ideas.

Trying to piece things together (I may have some of this wrong), it appears that Khan Maykr is doing what the UAC did in the first game, using “Argent Energy” to power her world, which would die without it. Argent Energy is created in hell from damned souls, so Khan Maykr lets demons destroy other worlds so she can preserve her own, though the demons cannot enter her own world, and she cannot enter theirs. The world of Argent D’nur formerly worshipped her as a goddess or prophetess, and she ultimately betrayed them, turning three Argentians into “hell priests” who assist her in the invasion of Earth, which is intended to gather more souls to provide her with energy.

Perhaps most interesting to longtime Doom fans, Doom Eternal makes it explicit that the “Slayer” who first appeared in Doom 2016 is in fact the same as the “Doomguy” of the original games. Somehow or other, the Sentinels of Argent found him and made him one of their own, and some continue to oppose him even after the Khan Maykr betrayed them. Doom Eternal not only refers to him as the “Doomguy,” but also uses some of his dialogue from the goofy “Doom comic.”

Perhaps most interesting, at least to me, is that Doom Eternal contains some Easter eggs referencing an obscure bit of lore from the franchise. The original Doom game ended with an image of a rabbit’s head on a stake; this image was meant to indicate that the demons had invaded Earth and therefore set up for Doom II. However, fans quickly got the idea that this was the Doomguy’s pet rabbit, and that he was slaying demons to avenge the rabbit’s death.

Rabbit head on a stake.

This got (semi?)canonical affirmation in the expansion Thy Flesh Consumed, which ended with a brief scene indicating that the dead rabbit was indeed the Doomguy’s pet, and that its name was Daisy.

There were a few small gags making reference to Daisy in Doom 2016, and she apparently appears in some gags in the new Doom Eternal as well.

Everything I’ve heard about the gameplay on this game indicates that it’s superb, but I’m not a gamer myself; I’m a story guy, and from what I’ve seen so far, I do think the story should have been fleshed out in parts. I started exploring Doom Eternal with the question, “What is the Khan Maykr?” and having sat through a cut-scene video of the game, I find I’m still asking the same question.

The game’s ending, too, seems anticlimactic to me. Although it looks like an epic boss fight, that’s pretty much it: The Slayer himself has personally gained nothing from all this hardship despite warnings and promises from other characters. It almost makes me think the Slayer should have had a love interest—but since that isn’t right for the character, it makes me think he should have had something else to to care about, maybe a pet or mascot character.

interestingly, because of a delay, Doom Eternal ended up releasing on the same day as Animal Crossing: New Horizons. This coincidence led to a lot of fan art depicting the Doomslayer with Isabelle, a fan-favorite character from Animal Crossing.

The Doomslayer carries Isabelle on his shoulder.

To me, images like this just look right, as if this is what Doom is missing. The protagonist of Doom needs something personal to fight for, perhaps something to protect or avenge. Daisy could have served this purpose, and that may be why the brief image of a rabbit so captured fans’ imaginations in the first place.

There is, I understand, a “hidden” bunny in each level of Doom Eternal, a nod to the fan-created lore, but of course that isn’t anything quite like a fully developed character.

This isn’t a serious criticism of the game, but I think the Doom reboot may have missed an opportunity by failing to make Daisy the rabbit the cute mascot sidekick of this franchise.

Doom Eternal: An Addendum

This came up in my YouTube recommendations because I’d been looking at so many videos having to do with Doom Eternal.

This is a video of someone playing the latest (?) version of Project Brutality, which I have previously discussed, the over-engineered mod of the original Doom.

This not only shows some impressive gameplay (the guy must have the maps memorized) but also shows just how crazy and gigantic Project Brutality has grown.

Already, in earlier releases, it had included weapons drawn from Duke Nukem 3D and probably other places. Now it includes things from Doom Eternal as well; in particular, one of the new gadgets in Doom Eternal is the “Meat Hook,” an attachment to the Super Shotgun, which fires a grappling hook on a chain. In this video here, you can see the player repeatedly using the Meat Hook, which has now been incorporated into the mod.

Musings on ‘Doom Eternal’

Rip and tear until the inevitable sequel.

Although I’m not a gamer, I’ve long felt a certain affection for the Doom franchise, so even I was interested when the reimagined game, known by fans as Doom 2016 to avoid confusion with the original game, appeared four years ago.

Doom had already seen a reboot with Doom III, which reinvented the game as a survival horror with more-or-less the same concept as the original but considerably more plot. Although generally praised, it was sometimes accused of building too slowly.

Doom 2016 triumphantly returned the franchise to its roots as an all-out blood-and-guts actioner and also created a new story line while keeping the basics of the premise.

Doom Eternal, which will appear in March of 2020 (having been delayed after a planned October release) is a direct sequel to Doom 2016 and is loosely based on Doom II: Hell on Earth, which appeared in 1995 as the sequel to the original game. The developers have promised that this sequel will contain even more lore and backstory as well as some huge areas to explore. Available footage indicates that it will also have a heavier focus on platforming than earlier entries in the franchise, and that the combat will require a lot of quick thinking.

The game is already being praised by those who have had the chance to play it. The only criticism, fairly mild, is that it is more cartoonish than its immediate predecessor: Its levels are no longer logical in layout, featuring instead a lot of floating floors and flaming chains like something out of Super Mario, and the obtainable items such as weapons and armor are brightly colored. The designers have defended this latter choice by arguing that they don’t want players to struggle to find items in the game’s environments.

Easily the most anticipated game of the last couple of years, Doom Eternal has stirred up some controversy (in a franchise familiar with controversy) because the early teasers hinted that the game’s final boss enemy might be God.

Continue reading “Musings on ‘Doom Eternal’”

A Peek at Project Brutality

As I’ve said before, I’m not a gamer, but this came to my attention because I regularly watch James Rolfe’s Angry Video Game Nerd videos.

Rolfe recently produced a review of Chex Quest, a re-skin of Doom that was put in boxes of Chex as a prize, and which was good enough to get its own cult following.

Here’s the video. For courtesy’s sake, I should probably give a language warning:

Toward the end of the video, he mentions that the game is compatible with a mod called Brutal Doom. When this mod is plugged in, it removes the nonviolent component of the Chex Quest game and instead allows you to slaughter your enemies with wild abandon.

I am old enough to remember when Doom first made its appearance. It was mind-blowing at the time, and it was also unusually hackable, producing a huge community of modders creating their own levels, weapons, enemies, and other features. Non-gamer though I am, even I screwed around with some of the mods lurking on the young internet and built a few custom levels. I may or may not have seen the original Brutal Doom—I don’t rightly remember—though I saw other mods that upped the gore or improved the arsenal. In any case, Brutal Doom is one of the most popular Doom mods of all time.

Because of Rolfe’s videos, I discovered something called Project Brutality, an ongoing effort to build on what Brutal Doom got started. Currently, Project Brutality 3.0 is in its beta phase, and videos showing it off have appeared on YouTube.

Some of these videos vary considerably in how they look. I’m not sure if the players have multiple mods going at once or if these represent different stages of this one project. Some seem to be playing through a version that combines all the levels into one continuous map, and others (such as the one below) are not.

In any case, the modified game is stunning.

Watching this player, I have to wonder just how complicated are the controls for this game, seeing all the different things he can do from throwing axes and grenades to kicking enemies in the face to pulling himself up platforms to switching to third-person.

I’m astonished at this player’s skill, but even more than that, I’m astonished at how completely the modders have modded the game. I mean, holy heck. It’s recognizably Doom, but the vast array of added features is incredible. Some of the added features are listed on the Doom Wiki.

And of course there’s the gore and the bird-flipping, but those juvenile bits are hardly noticeable amidst the attention to detail in the animations, weapons, and gameplay.

Watching this recaptures the feel Doom gave when it first came out, when we said, “I can’t believe this game!”