‘Indiana Jones and the Emperor’s Tomb,’ Part 2

Played by a real archaeologist!

‘Indiana Jones and the Emperor’s Tomb,’ Part 1

Okay, we’re going to see if we can make this happen. I’m using Open Broadcaster Software to record this, and it seems to have some quirks (it apparently can’t see the loading screens), but it appears to be working so far, basically.

So I Decided to Play This Old Thing …

I used to be a really big Indiana Jones fan before Crystal Skull killed my enthusiasm. I remember being really excited when the first Indiana Jones Tomb Raider clone came out, Indiana Jones and the Infernal Machine. I played that whole thing through during the summer after my first undergraduate year. Infernal Machine was, I believe, the first Indiana Jones video game to come out since Indiana Jones and the Fate of Atlantis, which is a classic of sorts among adventure games. There was some buzz amongst Indy fans because Infernal Machine would once again star Doug Lee as the voice of Indy, providing a little continuity.

The gameplay of Infernal Machine was a disappointment, but the story was really good in spite of some missteps (it was set after World War II, and you fought Russians). The fighting in the game was especially bad, though there were attempts to fix it somewhat on consoles. Basically, you had to stand there and get shot repeatedly while Indy languidly pulled a gun out and pointed it in the general direction of the enemy. You could allegedly use Indy’s whip to snag guns out of bad guys’ hands, but attempting to do so was tantamount to suicide.

I was excited again in 2003 when the sequel (or prequel?), Indiana Jones and the Emperor’s Tomb came out. There was nervousness among fans because Doug Lee had been replaced, but it turned out that they’d got a new guy who does a pretty good Harrison Ford impression. Both the graphics and the gameplay had been massively improved. They used an engine previously created for a Buffy the Vampire Slayer game, and this time the fighting was phenomenal. There was a big emphasis on fisticuffs, allowing you to do various combo moves and also fight with improvised weapons such as table legs, chairs, and shovels. It actually captures the feel of the fights in the movies. And this time, the whip is effective: you can snatch weapons from enemies, knock multiple enemies back, and even use the whip to choke them.

Unfortunately, while the gameplay had improved, the storytelling had tanked. They had set the game in the 1930s where it belonged, and made it a prequel to Temple of Doom. But it’s as if they’d written a story and then neglected to deliver it anywhere in the game, so Indy moves randomly around the globe with no clear goal in mind. He’s looking for the parts of a key that will open up the tomb of the first emperor of China, so he heads first to Prague. Why, we don’t know. Somewhere, there’s a draft of a cutscene that explains what he’s doing in Prague, but it never made it into the game.

I never managed to finish this game because I got hung up at a certain point. I thought I would attempt streaming my playing of it, even though I’m a lousy gamer—and I am also, apparently, a lousy recorder of gaming, because I’ve been sitting over here with OBS for several hours and have not managed to get it to work. I can make it record my desktop, but can’t make it recognize the game itself, which even though I can see it in full screen, appears in the video in a tiny window.

If I can make this work, I will record my way through Emperor’s Tomb, but not today, because I’ve already dedicated too much time to it and I have other things to do.

If nothing else, though, I can say that this video game has one of the coolest instruction manuals ever made. They created it to look like a journal with a bunch of objects stuck in it.

Girl Got Game II: The ‘Revolutionary Girl Utena’ Rewatch, Part 8.5, Addendum

Yesterday’s post on the 1998 Revolutionary Girl Utena visual novel for the Sega Genesis is quite popular for some reason, so let me add a few more links of interest.

I have located exactly one walkthrough for the game, presented by Rouroni Kaji on GameFAQS. It’s a text file that briefly outlines the different game paths and lists what you need to accomplish each of the game’s nine possible endings. It’s a brief outline, with no images or description, that’s meant to be used in conjunction with the game, so it’s more-or-less unintelligible by itself.

There is also a playthrough of the English fansub by Geek Sentai on YouTube. It’s divided into parts; I post only the first here.

It’s not exactly exciting to watch; visual novels are sort of like adventure games minus everything that makes them even slightly interesting.

Girl Got Game: The ‘Revolutionary Girl Utena’ Rewatch, Part 8.5

End of line!

—Master Control Program

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In 1998, there was a Revolutionary Girl Utena video game. Semi-canonical, it was set chronologically immediately after episode 8, the one I just reviewed. It was created for the Sega Saturn. Sega Nerds reports.

The game was a visual novel, a type of video game that to this day has never found more than a niche market overseas, so it is no surprise that the game, subtitled Story of the Someday Revolution, never saw a release outside Japan.

Continue reading “Girl Got Game: The ‘Revolutionary Girl Utena’ Rewatch, Part 8.5”

I Just Magical-Girled Your Steampunkish Sword and Sorcery Game

Well, I mean, I didn’t do it, but …

As I’ve mentioned before, I’m not a gamer, so this escaped my attention until yesterday. The hugely popular multiplayer online arena combat game League of Legends has gone magical girl.

So I saw an advertisement for something called “Star Guardians.” The ad consisted of a brief but intriguing video involving lush artwork and decent animation depicting a team of five magical girls fighting monsters, followed by a website address. I said to myself, “What is this?” Then I followed the link.

And then, about thirty minutes later, I said to myself, “No, seriously, WTF is this?” In spite of the probably expensive advertising campaign, they didn’t exactly make this thing accessible to outsiders. Continue reading “I Just Magical-Girled Your Steampunkish Sword and Sorcery Game”

Magical Girl Dress-Up Games

Good grief, these things actually exist. What can’t you find on the internet?

While the rest of you are playing with your little Pokey Mans, or whatever they’re called, I’m over here designing magical girl outfits like a boss.  Yes, this is what I call a truly immersive video game experience.

Okay, not really, but at least these games aren’t encouraging me to trespass, walk into traffic, get mugged in back alleys, or give away all my Google account information.

So, in honor of dumb but addictive video games, I here present all the free online magical girl dress-up games that I was able to find just now. These games are pretty much like those old paper dolls your grandma used to play with, except now on the computer, and with magical girls. Such games prove, among other things, that I have no fashion sense. And also that I have too much time on my hands.

To test these games’ versatility, I decided my goal with each would be to get the character to look as much as possible like Pretty Dynamo. Let’s see how close I can get. Continue reading “Magical Girl Dress-Up Games”

A Brief Meditation on ‘Doom’

Well, yet another version of Doom is out, and everything I’ve heard about it is positive. The graphics are certainly impressive, but from what I’ve seen, I’m almost inclined to say too impressive. It reminds me of a claymation somehow.

Doom is one of those great titles that appear unpromising on the surface but have some je ne sai quoi that give them a compelling charm, so they simply won’t die. Like RoboCop. Or Sailor Moon. The game’s core concept is clever, and it is a concept to which, curiously, the video games have remained faithful whereas adaptations in other media have screwed with it and consistently ruined it. Continue reading “A Brief Meditation on ‘Doom’”