Game Review: ‘Burn Your Fat With Me!’

And now for something completely different.

My habit, until recently, was to run to the gym in the morning before setting off for work. Of course, once Corona-chan appeared, my trips to the gymnasium had to stop, and I had to find alternate ways of getting a daily workout. My gym is open again as of this writing, but it still requires members to wear a mask while exercising. That’s a no-go for me, so I’m still working out at home.

I had trouble at first getting adequate exercise while cooped up in an apartment, but I discovered two phone apps that greatly helped me out: One is the Nike Training Club app (free to all at least for the duration of the pandemic), and the other is Burn Your Fat with Me!!, a combination dating sim and workout app that was briefly a sensation when it first appeared. The former is a wealth of creative aerobic and strength-building workouts that demonstrate it really is possible to reduce yourself to a quivering pool of sweat in the middle of your kitchen with no equipment … but due to the themes of this blog, I’m going to review the latter.

Created by the Japanese company Creative Freaks, Burn Your Fat with Me!!, or Nensho, first appeared in 2013 and was briefly the most downloaded anime-themed app on Google’s app store, an oddly specific achievement. Designed mostly for sedentary otaku and weeaboos in an effort to get them off the couch, it is (barely) a dating sim game that requires the player to complete fitness goals to advance the story. The idea, which the creators call … sigh … “moe-vation,” is that weebs will be inspired to work out if it means continuing in a visual novel and getting simulated encouragement from a waifu.

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Girl Got Game II: The ‘Revolutionary Girl Utena’ Rewatch, Part 8.5, Addendum

Yesterday’s post on the 1998 Revolutionary Girl Utena visual novel for the Sega Genesis is quite popular for some reason, so let me add a few more links of interest.

I have located exactly one walkthrough for the game, presented by Rouroni Kaji on GameFAQS. It’s a text file that briefly outlines the different game paths and lists what you need to accomplish each of the game’s nine possible endings. It’s a brief outline, with no images or description, that’s meant to be used in conjunction with the game, so it’s more-or-less unintelligible by itself.

There is also a playthrough of the English fansub by Geek Sentai on YouTube. It’s divided into parts; I post only the first here.

It’s not exactly exciting to watch; visual novels are sort of like adventure games minus everything that makes them even slightly interesting.

Girl Got Game: The ‘Revolutionary Girl Utena’ Rewatch, Part 8.5

End of line!

—Master Control Program

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In 1998, there was a Revolutionary Girl Utena video game. Semi-canonical, it was set chronologically immediately after episode 8, the one I just reviewed. It was created for the Sega Saturn. Sega Nerds reports.

The game was a visual novel, a type of video game that to this day has never found more than a niche market overseas, so it is no surprise that the game, subtitled Story of the Someday Revolution, never saw a release outside Japan.

Continue reading “Girl Got Game: The ‘Revolutionary Girl Utena’ Rewatch, Part 8.5”